In(finite) TD
This is a simple TD prototype for my school project. Feel free to leave any feedback as it's essential for my project work.
The main idea of this TD game is replayability. But now it isn't actually very replayable, beacause there isn't enough number of random things.
How to play:
1. Press play button in the menu.
2. Hover mouse over tower in the bottom left corner.
3.Left click on the tower.
4.Choose a spot to place the tower while still holding left mouse button.
5.Stop holding left mouse button (if tower is highlighted with red, you can't place tower in this spot, so you need to choose different spot)
You can also click on towers after they have been placed to upgrade them or see their attack radius
Tower cost is 15
Projectile speed upgrade price is equal to projectile speed of the tower
Shoot cooldown upgrade price is calculated with the following formula: 10 * 1/tower shot cooldown
Enemy detection area upgrade price is calculated with the following formula: tower detection area / 10
Damage upgrade price is simply tower damage multiplied by 10.
Status | Prototype |
Platforms | HTML5, Windows |
Author | LNL Games |
Genre | Strategy |
Tags | 2D, Godot, Pixel Art, replayable, Tower Defense |
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